A Thief's Voyage
A downloadable game
STORY:
An old school RPG with a a solid story, a sideview battlesystem,
and lots of character development.
With the power of the RPGMaker VX Ace engine, parallax mapping,
scripts and all in eventing soup, which makes this game
a true adventure, and a game to remember!
The story takes us to "Link Haven", the town where our hero
grew up and developed into a strong and helpful thief.
The arrival of 2 Obsidian Order members get the story
rolling as the party needs to collect the Water Crystal
from a nearby dungeon.
This is where the story and plot picks up quickly and
our adventure to save the world commences.
It will take you beautiful places and scary dungeons.
Even a world beneath the waves awaits you,
or should I say: treasure awaits you.
CHARACTERS:
Jake - Thief - Dual wielding knifes.
Born in Link Haven, raised to be very helpful.
Brenda - Archer - Bow or Boomerang.
On a mission from the Obsidian Order to collect the Water Crystal.
Nathalie - Mage - Staff.
Brenda's elder sister, white and black magic user
Warren - Samurai - Katana.
A Samurai who is helping a friend to save her brother from his kidnapper.
BATTLE SYSTEM:
The battle system is sideview, engaging, addictive and a lot of fun.
It's possible to gain Extra Attacks or an additional cast as you do battle.
Beautiful custom animations and a lot of skills to learn, buy, find or inherit.
Each character have their own weapon-, armor- and skillset.
And even "Defend" has its special properties.
For any question please feel free to contact me:
Status | Released |
Release date | Jan 19, 2022 |
Rating | Rated 4.2 out of 5 stars (10 total ratings) |
Author | Walldeaf |
Genre | Role Playing, Adventure |
Made with | Adobe Photoshop, RPG Maker |
Tags | Exploration, Fantasy, gamedev, JRPG, Retro, RPG Maker, shortgame, Top-Down, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Development log
- More updates...Jan 09, 2024
- A Thief's Voyage update logDec 17, 2023
- Updates so farDec 06, 2023
- Hiatus status untill update is ready !Oct 26, 2023
- Small glitch fixedMar 10, 2022
- Hawkzombie's playthrough Part 5Mar 10, 2022
- Bugfragged PlaythroughFeb 26, 2022
- New Demo releasedFeb 24, 2022
Comments
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Just played this the other day!
I don't see any options to enable auto-dash, despite that being a staple in most VX and later games. Is this intentional? I'm guessing auto-dash has the potential to break certain puzzles.
Hi Bugfragged. There is no auto dash in the game or the options. You can dash with the x key in most of the maps, even in some puzzels.
Looks good. Played it but the surprise chrashes are too much for me.
How do you mean? Did the game crash?
Yes, the game crashes (different occasions usually after it tried to load) sometimes after a fight, one time after trying to enter a closed house. Sorry, I can't add an image because I deleted the game.
I think I understand now. This is changed in the full game, but I need to fix this in the demo also. Thanks for your feedback.
Loved the demo! I saw on rpgmaker net that the game is now completed and about to be available for purchase? Will the full release version be going up soon?
hi @Spheresoft,
Thank you, it's nice to read you enjoyed the demo.
Game is ready, just making sure there aren't any gamecrashing bugs.
So, it will be soon! :)
Soon as it's up I'll be buying it! Great stuff here Walldeaf!
@Spheresoft Please send me an email.
Hi Walldeaf! I just tried your demo and what a fun and engaging game!
A took a few notes on what stood out:
I had a lot of fun playing this and the UI was well organized. You did a great job! :D
EDIT: Curious on a few things
Thank you for your great feedback of the game.
Happy to read your experience with the game is postive.
I don't know exactly what you mean by this.
You get the skill after defeating the Sensei in Aurora Colony.
It lets you fade through barred doors, like the one you encountered in the Chaos Tunnels. There are more of those doors in the rest of the game also, including a special optional dungeon where you need the skill to even enter it.
Some houses have their doors locked in the tileset, They are part of the house.
This is fixed in the full version.
There aren't any.
They are a buff you receive, they boost stats by 5%, but they don't stack and don't come as a physical item you can use. It's great to have when fighting a sensei.
Yes, my game features some celebrities, there is Bob Ross, Ru Paul, d757 (youtuber) and lot's more in the full game.
Thank you for taking the time to write all this stuff, Quexp.
My pleasure. :)
I added this to my Favorites list. Again, you did an excellent job on this project! :)
Hi there Walldeaf! I've just finished the demo and wanted to give some feedback. :)
Pros
I noticed you made the introduction cutscene shorter. I think this was a good idea because it tells the player what they need to know quickly and allows them to get straight to battling and exploring right away.
I like the profiles that appear when a party member is introduced.
The battle system is very fun, all the party members were useful. I ended up fighting a lot of battles just so I buy all the skills for Brenda. I'm also happy that Brenda starts off with a bow and a boomerang, instead of asking the player to pick one.
Brenda and Nathalie are adorable together lol. I liked the little dance they did when they found the water crystal, and how Jake awkwardly tried to join in lol.
The music is great.
The game has great presentation, I liked the status menu and how it has the party member and a picture of their hometown. I liked how you included a story recap. I was also happy you kept the "moo" noise when the player gets a trophy. It's very amusing lol. I also think it's cool you evented so many things (the stat tickets, Brenda's level up screen, the scan ability, the title screen) yourself instead of just using a script. Very creative! The mapping was also really good as well.
I liked how there are different ways for the characters to get their skills (using a skill over and over, leveling up, buying from the skill shop or getting it from the senseis at the dojo)
I liked how the trophies give you exp and money. Gives the player more reason to try and get them all.
I liked how the dungeons were short as well and don't overstay their welcome.
Cons
I found a typo (Chaos is misspelled as "Choas")
I'm not sure what Pancake Power does. I don't think the lady selling it tells you. I bought a pancake and I didn't notice anything different and I feel like it didn't last that long for it too be helpful.
I think the scan ability should also show the enemy's elemental weakness as well.
The game crashed twice because of the Sleek Pop Up script. At the Chaos Shrine, when I phased through the metal gate and opened the secret treasure chest, the game crashed. The second time it crashed, was at the Mystic Shrine where I fought a skeleton that gives you 2500 Rella when you defeat it.
Final Thoughts
I had a lot of fun playing this game. Great work! :)
Thank you for noticing so many changes to the game, and enjoying them.
Uploaded the newest Demo of A thief's Voyage.
Game is around 90% complete.
Would love to hear some thoughts about the game.