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Just played this the other day!

I don't see any options to enable auto-dash, despite that being a staple in most VX and later games. Is this intentional? I'm guessing auto-dash has the potential to break certain puzzles.

Hi Bugfragged. There is no auto dash in the game or the options. You can dash with the x key in most of the maps, even in some puzzels.

Looks good. Played it but the surprise chrashes are too much for me.

How do you mean? Did the game crash?

Yes, the game crashes (different  occasions usually after it tried to load) sometimes after a fight, one time after trying to enter a closed house. Sorry, I can't add an image because I deleted the game.

I think I understand now. This is changed in the full game, but I need to fix this in the demo also. Thanks for your feedback.

Loved the demo! I saw on rpgmaker net that the game is now completed and about to be available for purchase? Will the full release version be going up soon?

hi @Spheresoft,

Thank you, it's nice to read you enjoyed the demo.

Game is ready, just making sure there aren't any gamecrashing bugs.

So, it will be soon! :) 

Soon as it's up I'll be buying it! Great stuff here Walldeaf!

@Spheresoft Please send me an email.

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Hi Walldeaf!  I just tried your demo and what a fun and engaging game!

A took a few notes on what stood out:

  • Appreciate loud sounds trigger warning at beginning but couldn't find a way to adjust volume levels
  • Creative title screen but a little long for returning players.  However, I don't see this as a deal-breaker since it doesn't fet used much.
  • I love getting to explore!
  • Mapping was done well too.
  • Suggestion: have doors animate to show them opening when MC enters
  • Cute font and I love the little text pop-ups when gaining items
  • The menu setup done well I would have liked an Options menu
  • Training School in 1st town:  Text of Choices cut off
  • Pancake Power?  Bought 3 but not sure where to find or how to use
  • Love the Bob Ross painting.  Nothing like some happy little trees.  :)
  • Weapons: meaning of diferent colors?
  • Skills are fun and fit characters
  • I enjoyed the battles (usually get bored fast but the enemies changed enough)
  • Music is on point
  • Voice acting was simple (don't like it when people go overkill)
  • A clean Credits page, including where you got what, would be nice.  It looks like credits might be somewhere in the game but I missed it (demo took me back to Title Screen).  I watched the video on your Itch page and that was great.  I liked your personal notes towards the end too.  

I had a lot of fun playing this and the UI was well organized.  You did a great job!  :D

EDIT:  Curious on a few things

  • I'm just curious if the armor shop owner (the one 2 NPC's complained about)  screws over the player at all.  I was kind of hoping my crossbow would break in battle or something (only b/c I was expecting it though) because you would have made it funny.  lol
  • I never got to check out the Phasing skill (could only find in-battle skills) so am curious how you implemented the use of that.
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Thank you for your great feedback of the game.

Happy to read your experience with the game is postive.

  • I'm just curious if the armor shop owner (the one 2 NPC's complained about)  screws over the player at all.  I was kind of hoping my crossbow would break in battle or something (only b/c I was expecting it though) because you would have made it funny.  lol

I don't know exactly what you mean by this.

  • I never got to check out the Phasing skill (could only find in-battle skills) so am curious how you implemented the use of that.

You get the skill after defeating the Sensei in Aurora Colony.

It lets you fade through barred doors, like the one you encountered in the Chaos Tunnels. There are more of those doors in the rest of the game also, including a special optional dungeon where you need the skill to even enter it.

  • Suggestion: have doors animate to show them opening when MC enters

Some houses have their doors locked in the tileset, They are part of the house.

  • Training School in 1st town:  Text of Choices cut off

This is fixed in the full version.

  • Appreciate loud sounds trigger warning at beginning but couldn't find a way to adjust volume levels

There aren't any.

  • Pancake Power?  Bought 3 but not sure where to find or how to use

They are a buff you receive, they boost stats by 5%, but they don't stack and don't come as a physical item you can use. It's great to have when fighting a sensei.

  • Love the Bob Ross painting.  Nothing like some happy little trees.  :)

Yes, my game features some celebrities, there is Bob Ross, Ru Paul, d757 (youtuber)  and lot's more in the full game.


Thank you for taking the time to write all this stuff, Quexp.

My pleasure.  :)

  • I got the Phasing skill but didn't know where to use it.  Thanks for sharing how it works...cool idea!
  • "I don't know exactly what you mean by this" [referring to question about Armor shopkeeper]
    • The NPC outside the shop says he unsuccessfully tried to return something and the NPC inside say you can't reason with him.
    • It looks like I just misinterpreted that as foreshadowing the shopkeeper pulling one over on the MC.
  • Doors: suggestion was just for an animation when MC goes through doors (looks like he's walking over them) but the game still functions fine. 
  • Thanks for explaining Pancake Power.


I added this to my Favorites list.  Again, you did an excellent job on this project!  :)

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Hi there Walldeaf! I've just finished the demo and wanted to give some feedback. :)

Pros

I noticed you made the introduction cutscene shorter. I think this was a good idea because it tells the player what they need to know quickly and allows them to get straight to battling and exploring right away. 

I like the profiles that appear when a party member is introduced.

The battle system is very fun, all the party members were useful. I ended up fighting a lot of battles just so I buy all the skills for Brenda. I'm also happy that Brenda starts off with a bow and a boomerang, instead of asking the player to pick one. 

Brenda and Nathalie are adorable together lol. I liked the little dance they did when they found the water crystal, and how Jake awkwardly tried to join in lol.

The music is great. 

The game has great presentation, I liked the status menu and how it has the party member and a picture of their hometown. I liked how you included a story recap. I was also happy you kept the "moo" noise when the player gets a trophy. It's very amusing lol. I also think it's cool you evented so many things (the stat tickets, Brenda's level up screen, the scan ability, the title screen) yourself instead of just using a script. Very creative! The mapping was also really good as well.

I liked how there are different ways for the characters to get their skills (using a skill over and over, leveling up, buying from the skill shop or getting it from the senseis at the dojo)

I liked how the trophies give you exp and money. Gives the player more reason to try and get them all. 

I liked how the dungeons were short as well and don't overstay their welcome. 

Cons

I found a typo (Chaos is misspelled as "Choas")

I'm not sure what Pancake Power does. I don't think the lady selling it tells you. I bought a pancake and I didn't notice anything different and I feel like it didn't last that long for it too be helpful.

I think the scan ability should also show the enemy's elemental weakness as well. 

The game crashed twice because of the Sleek Pop Up script. At the Chaos Shrine, when I phased through the metal gate and opened the secret treasure chest, the game crashed. The second time it crashed, was at the Mystic Shrine where I fought a skeleton that gives you 2500 Rella when you defeat it.

Final Thoughts

I had a lot of fun playing this game. Great work! :)

Thank you for noticing so many changes to the game, and enjoying them.

Uploaded the newest Demo of A thief's Voyage.

Game is around 90% complete.

Would love to hear some thoughts about the game.